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'Gumplings' modular rigging part 1

Reusable character face rig ._.

As I have lots of characters to make for my ‘Gumplings’ project, I needed to come up with a way of deforming and attaching the same mouth rig and shape keys for reuse and consistency. The basic concept is taking a flat mesh with all the shape keys and deforming this to a character and attaching smoothly.
I can use this for every character.

Concept of the 3 curve principle based on Brian Tindall’s book, the art of moving points.

Working well so far!

Gumplings modular rig